Yes, Trueforce support is in GT7. Trueforce consists of two aspects: kinaesthetic forces and vibrotactile forces. Kinaesthetic forces are what you normally expect from a force feedback wheel - the spring forces etc. - just the response and detail of that has been improved.
Gran Turismo 7 can now be played at 120Hz with a variable refresh rate (VRR) on the PlayStation 5 when connected to a compatible display. Although this functionality will only be available to a small number of players with high-end TVs, it is a significant technical development which will be closely analyzed over the coming days and weeks.This is pretty much the deciding factor on whether or not I get psvr2. Sim games are lacking so far looking at the announcements. I have pre ordered as I am all for PSVR2 As Long as they release actual SIM titles. Ace Combat/GT7/ACC/F1/Drift these are the games which are my deciding factor.
Until GT7 on PSVR2 arrives, we are left wondering what Gran Turismo 7 will be like in VR. In this video I show you how you can try out GT7 in monoscopic VR
Gran Turismo 7 VR Showroom. Developer Polyphony Digital also added support for foveated rendering. It uses the eye tracking feature of the PlayStation VR2 to detect where the user is looking and
Gran sorpresa, se ve espectacular Gran Turismo 7 se ve genial, pero me imaginé que la conversión a PS VR2 conllevaría sacrificios obvios (pero entendibles). Habiendo dicho esto, me alegra informar que mis preocupaciones estaban infundadas, ya que el juego se ve espléndido en la conversión a VR.
Gran Turismo 7 gets PlayStation VR2 support on February 22, It will launch on PC and PlayStation 5 and be compatible with both PlayStation VR 2 and Meta Quest 2. Pixel Ripped 1978
kriTm.